The Fortress of Solid-Rules

The unofficial Supercrew fansite

Monthly Archives: December 2009

Night At The Museum! (BabbageCliologic)

I watched this movie (and the sequel) a while ago and figured that the characters would be a cool addition to my Supercrew Papers page.

Skeletal T-Rex
3: Bite with Big Teeth
Tricks:
[_] Die is a 5: Grab & Bite
[_] Charge 3
[_] Roar: Induce Fear 2
Toughness: 4

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The Twelve Days of Christmas (Hafwit)

Happy holidays, supers-fans.

The Twelve Gifts
In the secret world of true martial arts, there are twelve names that are whispered with awe and envy, that of the Twelve Gifts. These masters have transcended human boundaries and become saints, engines of destruction, superheroes. They wander the world, changing it as they go.

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Foes for the Elementals pt. 3 (BabbageCliologic)

Ambrose (Merlin Ambrose)
4: Super power: archmage
Tricks:
[_] Re-roll the Dice: appear less than he is!
[_] [_] Change the rolls to Effect 2: new magic!

Agent Porter Scott
2: Skill: federal agent
Tricks:
[_] [_] Re-roll the Dice: call for back-up!
[_] Change one roll to a 5: Dead shot!

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Foes for the Elementals Pt. 2 (BabbageCliologic)

Ratman (Edward Albert Fink)
2: Super power: were-rat
Tricks:
[_] Re-roll the Dice: berserk attack
[_] Change one roll to a 5: I smell him, he’s around here somewhere!
[_] [_] Change the roll to Effect 2: Only hurt by silver

Electrocutioner (name unknown)
2: Control: electricity
Tricks:
[_] Re-roll the Dice: recharge
[_] Change the roll to Effect 2: Chain lightning!

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Foes for the Elementals (BabbageCliologic)

The main bad guy for the first part of the comic (as well as a recurring villain) is Saker, a man raised from the dead over 2000 years ago and unable to die, he becomes an evil sorcerer and is responsible for the release of the Shadowspear:

Saker (Lazarus)
3: Super power: sorcery
[_] [_] 2: Attribute: super genius
Tricks:
[_] Re-roll the Dice: immortal
[_] Change the roll to Effect 2: Invade dreams!

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