The Fortress of Solid-Rules

The unofficial Supercrew fansite

Villains and Hazards for 1001 Arabian Nights

My group (4 players) uses the Supercrew rules for an 1001 Arabian Nights campaign. Below are a couple of typical villains and hazards that I created using BlackSheep’s Villain Points.

Bandits – Easy (Diff 4)
Worth: 4 enemies – Gang of Thugs + Villain Leader

Ruffians/Bandits
Robbery 2
Toughness 3
[] Gang up (attacks two targets)
[] Dirty tricks (reroll)

Bandit Leader
Rape, pillage, steal 2
Toughness 3
[] Scimitar (effect +1)
[] Experienced fighter 3

Ghuls – Standard (Diff 5)
Worth: 5 enemies – 2 Gangs of Thugs + Single Ghul Thug

Ghuls
Teeth and claws 2
Toughness 4
[] Ambush (attacks two targets)

Ghuls
Teeth and claws 2
Toughness 3
[] Leathery skin (two-dice defence)
[] Teeth and claws (effect +1)

Ghul Thug
Teeth and claws 1
Toughness 2
[] Leathery skin (two-dice defence)

Sandstorm – Standard (Diff 5)
Worth: Arch Enemy (counts as three enemies)+2×3 Boosts
Sand, sand, sand 3
Toughness 6
[] [] Suffocating dust 4
[] Blinding sand (target a -1 penalty)
[] [] Area (attacks two targets)
[] Incorperal (two-dice defence)
[] Covers everything (reroll)

Djinni – Hard (Diff 6)
Worth: Arch Enemy (counts as three enemies)+3×3 Boosts
Bite and claws 3
Toughness 7
[] [] Enormous size 5
[] Fearsome roar (target a -1 penalty)
Attacks two targets
[] [] Mist form (two-dice defence)
[] Massive broadsword (effect +1)

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