The Fortress of Solid-Rules

The unofficial Supercrew fansite

Tag Archives: Other Foes

Villains and Hazards for 1001 Arabian Nights

My group (4 players) uses the Supercrew rules for an 1001 Arabian Nights campaign. Below are a couple of typical villains and hazards that I created using BlackSheep’s Villain Points.

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Sheep on the Run! by Hafwit

Yesterday I tried catching a sheep that had found its way out of its enclosure and into the park. I tried catching it the good old way, tried luring it with the juiciest leaves that I could find. I even tried ignoring it so that I might catch it unawares. Didn’t work. The sheeo was really good at hiding by the creek where two-legs couldn’t venture.

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Night At The Museum! (BabbageCliologic)

I watched this movie (and the sequel) a while ago and figured that the characters would be a cool addition to my Supercrew Papers page.

Skeletal T-Rex
3: Bite with Big Teeth
Tricks:
[_] Die is a 5: Grab & Bite
[_] Charge 3
[_] Roar: Induce Fear 2
Toughness: 4

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Some critters (real and fantasy) for your Supercrew heroes to fight (by BabbageCliologic)

A Giant Bee!

2: Sting
1: Flight
Tricks:
[_] Swarm 3
Toughness: 2

Dinosaurs!

T-Rex
3: Bite with Big Teeth
Tricks:
[_] Re-roll: Tail Lash
[_] Die is a 5: Grab & Bite
[_] Charge 3
Toughness: 5

Skeletal T-Rex
3: Bite with Big Teeth
Tricks:
[_] Die is a 5: Grab & Bite
[_] Charge 3
[_] Induce Fear 2
Toughness: 4

Three Hungry Velociraptors
2: Bite!
Tricks:
[_] [_] Sneak Attack! 3
One additional attack if raptors have 2 or more toughness
Toughness: 4

Triceratops
2: Pointy Horns
Tricks:
[_] Charge 3
[_] Bite 2
Toughness: 4

Giant Green Troll
3: Brute Strength
Tricks:
Regenerate 1 toughness per combat round
Toughness: 5