Aspects variant by Princess Stacey
October 6, 2009
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Lately, I’ve been playing a variant that goes like this – you write down 4-8 keywords – (you can call them “aspects” if you want) that describe your powers and other traits. That list is your whole character.
The rules therefore are;
if you want to do something you dont have an aspect for, roll 1 die
if you want to do a thing and you do have an aspect that covers it, roll 2 die
If you want to do a thing covered by an aspect and you spend a hero point, roll 3
if you want to do a thing covered by an aspect and are willing to roll 1 die, take a hero point
If you do something you didnt want to do because of an Aspect, then take a hero point
Aspects can be super powers, items, skills, traits, relationships, anything.
When you get a hit scored against you, you have to take a new, temporary Aspect (like “wounded” or “heartbroken.”) You can only have 3 of these temporary Aspects, the next hit takes you out.
Very simple and easy. I use this for all manner or rules lite fun.
When Superman is pretending to be Clark Kent, he just uses his “Crusading Reporter for a great metropolitan newspaper” and his “Kansas farm boy” aspects. Unless he uses his “Kryptonian powers” Aspect to cook (with heat ray vision!) that underdone Steak that they served Bruce Wayne…