The Fortress of Solid-Rules

The unofficial Supercrew fansite

Villains and Hazards for 1001 Arabian Nights

My group (4 players) uses the Supercrew rules for an 1001 Arabian Nights campaign. Below are a couple of typical villains and hazards that I created using BlackSheep’s Villain Points.

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Jack London by Kaptain Kobold

I was inspired to come up with a ‘city elemental’ character for Supercrew (after all, if I can convince my wife to run a game or two I’ll need a PC). Although written with my Victorian Era campaign in mind, he could work for any period I guess.

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Villains for The Impossible Club by Kaptain Kobold

Doctor Klockwerk
Maniacal Bavarian mechanic

Clockwork Mechanical Arm and Eye – 2
Clockwork Technology – 2
Preplanned Escape Device – 4 (one use)
Trick: Mechanical Genius (reroll, one use)
Toughness = 3

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The Impossible Club by Kaptain Kobold

I’ve recently had an urge to do some superhero role-play, but I since my only victims/players are my wife and children I didn’t want to use a heavy system like Champions. Since they liked 3:16, I tried to find a game that offered the same speed and simplicity, and came across the Swedish comic-book set ‘Supercrew’. Read about it, liked it, bought it.

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The New Dark Age! by Princess Stacey

A one-shot supercrew adventure for 4 players

Genre: Cartoon superheros, a la the Supercrew comic, or Justice League Unlimited, or Teen Titans Go!
Rules: Supercrew, but with Aspects and hero points instead of abilities.
Players: Relative newbies – for three of them, this is was only their second RPG experience, for the other, it was her first!
Art: Art is tres important for a supers game; costumed supers are meant to be seen. But drawing lots of pictures takes time! Solution- Trace Images of Bruce Timm art – everyone looks like a DCAU character! Most drawings were B&W and I enlisted the players to color them in during the game with colored pencils.
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