Supercrew with the Kids Pt.3 by yorrick

On a whim, after seeing this thread, I asked my kids (who have the day off from school) if they wanted to play a little Supercrew. They agreed, with my daughter taking the GM role.

My son created a character called Dr. Hulker:

* Rock Blast 1 [Trick: “Rock Spray,” Change Die to a 5]
* Super-Strength 2 [Trick: “Rock-Hammer,” Effect 2]
* Earthquake 3 [Trick: “Aftershock,” Re-roll dice]

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Supercrew with the Kids Pt.2 by yorrick

The Setup
I have a cold and so wasn’t entirely up for the experience at first. My son also seemed a bit reluctant. But my daughter really wanted to give it a go and my wife needed time to do some work, so we headed down to the basement.

My son made up a new character with a couple telekinetic powers and a Rank 1 utility belt. For a long time we were simply calling him “Mr. Silent,” because my son just went blank whenever we asked for the hero’s name. But eventually we settled on “T-K” as a good nickname. My daughter continued to play Alien Z, although now the character sheet was cleaner as I understood the intended mojo of her trained pet monkey power.

I happened to have a Heroclix map of the Justice League headquarters, so I grabbed a couple figures, whipped up a few sentences to describe the villain’s powers, and made up a plot on the fly.

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Threnchcoat Katana Fangs

An alternate setting for The Supercrew

It is a world of darkness. Strange beings prowl the night, and beneath the thin social veneer of society lurk all manner of twisted beings that feed on humanity. Most notable of these grim fiends are the Vampires; the consummate social predators, powerful and alluring. Most are fearful mosnters. Some are all too tragically human. All of them are embroiled in a fierce secret war for dominance, each one competing for power and status with the others. And a rare few simply seek peace and even redemption.

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Evil Landmark

Landmarks are often threatened. Sometimes they’re even knocked over. But very occasionally, they just go bad.

Freaking Lasers 2
Tons of Stone 2
[ ] Shockwave Attack 4
[ ] [ ] Threatened civilian 2 ( Special )

Special; The Evil Landmark can use the Threatened Civilian attack in any round where it doesn’t use a power defense. The attack doesn’t target a specific hero, but any one hero may choose to defend against it to get a hero point.

Tricks;
[ ] National Symbol (Effect 2, but only on defense)
[ ] [ ] Inspirational (Reroll)

Toughness; 4, but raise that to 5 if the heroes try to keep the landmark intact

Collapsing National Landmark by Slortar

Great Scott! Somebody’s pushed over the tallest and/or most notable building in your city and it’s starting to collapse!

Works for any tall landmark, such as the Eiffel Tower, Empire State Building, Space Needle, or the CN Tower.

Abilities
Gravity 2
[] [] Falling Glass 3
[] [] Civilian falls out of window (no damage, difficulty 2 to catch)
[] Enormous block of debris 4

Tricks:
[] Unpredictable Collapse (reroll dice)

Special: If the final attack does not in some way stabilize the building, it regains toughness back up to 2 and refreshes at least one of its abilities (roll d6: 1-2 Falling Glass, 3-4 Civilian, 5-6 Enormous Block of Debris)

Toughness: 4